DarkflameServer/dScripts/BankInteractServer.cpp

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#include "BankInteractServer.h"
#include "GameMessages.h"
void BankInteractServer::OnUse(Entity* self, Entity* user) {
AMFArrayValue args;
AMFStringValue* bank = new AMFStringValue();
bank->SetStringValue("bank");
args.InsertValue("state", bank);
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
}
void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (args == "ToggleBank") {
AMFArrayValue args;
args.InsertValue("visible", new AMFFalseValue());
GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &args);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
}
}