DarkflameServer/tests/dGameTests/dComponentsTests/MovingPlatformComponentTests.cpp

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2023-07-31 09:13:19 +00:00
#include "GameDependencies.h"
#include <gtest/gtest.h>
#include "BitStream.h"
#include "Entity.h"
#define _MOVING_PLATFORM_TEST
#include "MovingPlatformComponent.h"
#undef _MOVING_PLATFORM_TEST
#include "eReplicaComponentType.h"
class MovingPlatformComponentTests : public GameDependenciesTest {
protected:
std::unique_ptr<Entity> baseEntity;
CBITSTREAM;
uint32_t flags = 0;
void SetUp() override {
SetUpDependencies();
baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
auto* movingPlatformComponent = new MovingPlatformComponent(baseEntity.get(), "");
baseEntity->AddComponent(eReplicaComponentType::MOVING_PLATFORM, movingPlatformComponent);
auto moverPlatformSubComponent = std::make_unique<MoverPlatformSubComponent>();
moverPlatformSubComponent->m_State = eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint;
moverPlatformSubComponent->m_DesiredWaypointIndex = 1;
moverPlatformSubComponent->m_PercentBetweenPoints = 2;
moverPlatformSubComponent->m_Position = NiPoint3(3, 4, 5);
moverPlatformSubComponent->m_CurrentWaypointIndex = 6;
moverPlatformSubComponent->m_NextWaypointIndex = 7;
moverPlatformSubComponent->m_IdleTimeElapsed = 8;
moverPlatformSubComponent->m_MoveTimeElapsed = 11;
moverPlatformSubComponent->m_IsDirty = true;
moverPlatformSubComponent->m_InReverse = true;
moverPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
auto rotatorPlatformSubComponent = std::make_unique<RotatorPlatformSubComponent>();
rotatorPlatformSubComponent->m_State = eMovementPlatformState::Travelling;
rotatorPlatformSubComponent->m_DesiredWaypointIndex = 12;
rotatorPlatformSubComponent->m_PercentBetweenPoints = 13;
rotatorPlatformSubComponent->m_Position = NiPoint3(14, 15, 16);
rotatorPlatformSubComponent->m_CurrentWaypointIndex = 17;
rotatorPlatformSubComponent->m_NextWaypointIndex = 18;
rotatorPlatformSubComponent->m_IdleTimeElapsed = 19;
rotatorPlatformSubComponent->m_MoveTimeElapsed = 22;
rotatorPlatformSubComponent->m_IsDirty = true;
rotatorPlatformSubComponent->m_InReverse = true;
rotatorPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
auto simpleMoverPlatformSubComponent = std::make_unique<SimpleMoverPlatformSubComponent>();
simpleMoverPlatformSubComponent->m_State = eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint;
simpleMoverPlatformSubComponent->m_DesiredWaypointIndex = 23;
simpleMoverPlatformSubComponent->m_PercentBetweenPoints = 24;
simpleMoverPlatformSubComponent->m_Position = NiPoint3(25, 26, 27);
simpleMoverPlatformSubComponent->m_CurrentWaypointIndex = 28;
simpleMoverPlatformSubComponent->m_NextWaypointIndex = 29;
simpleMoverPlatformSubComponent->m_IdleTimeElapsed = 30;
simpleMoverPlatformSubComponent->m_MoveTimeElapsed = 33;
simpleMoverPlatformSubComponent->m_IsDirty = true;
simpleMoverPlatformSubComponent->m_InReverse = true;
simpleMoverPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
movingPlatformComponent->_AddPlatformSubComponent(std::move(moverPlatformSubComponent));
movingPlatformComponent->_AddPlatformSubComponent(std::move(rotatorPlatformSubComponent));
movingPlatformComponent->_AddPlatformSubComponent(std::move(simpleMoverPlatformSubComponent));
movingPlatformComponent->_SetPath(u"ExamplePath");
}
void TearDown() override {
TearDownDependencies();
}
};
TEST_F(MovingPlatformComponentTests, MovingPlatformConstructionTest) {
auto* movingPlatformComponent = baseEntity->GetComponent<MovingPlatformComponent>();
ASSERT_NE(movingPlatformComponent, nullptr);
uint32_t flags = 0;
movingPlatformComponent->Serialize(&bitStream, true, flags);
// read in the full BitStream and check the values match what they were set to above
bool hasPlatformSubComponents = false;
bitStream.Read(hasPlatformSubComponents);
ASSERT_TRUE(hasPlatformSubComponents);
bool dirtyPathInfo;
bitStream.Read(dirtyPathInfo);
ASSERT_TRUE(dirtyPathInfo);
bool hasPath;
bitStream.Read(hasPath);
ASSERT_TRUE(hasPath);
std::u16string pathName;
uint16_t pathNameLength;
bitStream.Read(pathNameLength);
pathName.resize(pathNameLength);
bitStream.ReadBits(reinterpret_cast<unsigned char*>(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2);
ASSERT_EQ(pathName, u"ExamplePath");
uint32_t pathStartIndex;
bitStream.Read(pathStartIndex);
ASSERT_EQ(pathStartIndex, 1);
bool isInReverse;
bitStream.Read(isInReverse);
ASSERT_TRUE(isInReverse);
bool hasPlatformData;
bitStream.Read(hasPlatformData);
ASSERT_TRUE(hasPlatformData);
eMoverSubComponentType platformType;
bitStream.Read(platformType);
ASSERT_EQ(platformType, eMoverSubComponentType::Mover);
bool isDirty;
bitStream.Read(isDirty);
ASSERT_TRUE(isDirty);
eMovementPlatformState state;
bitStream.Read(state);
ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
int32_t desiredWaypointIndex;
bitStream.Read(desiredWaypointIndex);
ASSERT_EQ(desiredWaypointIndex, 1);
bool shouldStopAtDesiredWaypoint;
bitStream.Read(shouldStopAtDesiredWaypoint);
ASSERT_TRUE(shouldStopAtDesiredWaypoint);
bool isInReverse2;
bitStream.Read(isInReverse2);
ASSERT_TRUE(isInReverse2);
float percentBetweenPoints;
bitStream.Read(percentBetweenPoints);
ASSERT_EQ(percentBetweenPoints, 2);
NiPoint3 position;
bitStream.Read(position.x);
bitStream.Read(position.y);
bitStream.Read(position.z);
ASSERT_EQ(position, NiPoint3(3, 4, 5));
uint32_t currentWaypointIndex;
bitStream.Read(currentWaypointIndex);
ASSERT_EQ(currentWaypointIndex, 6);
uint32_t nextWaypointIndex;
bitStream.Read(nextWaypointIndex);
ASSERT_EQ(nextWaypointIndex, 7);
float idleTimeElapsed;
bitStream.Read(idleTimeElapsed);
ASSERT_EQ(idleTimeElapsed, 8);
float moveTimeElapsed;
bitStream.Read(moveTimeElapsed);
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ASSERT_EQ(moveTimeElapsed, 11);
bool hasPlatformData2;
bitStream.Read(hasPlatformData2);
ASSERT_TRUE(hasPlatformData2);
eMoverSubComponentType platformType2;
bitStream.Read(platformType2);
ASSERT_EQ(platformType2, eMoverSubComponentType::Rotator);
bool isDirty2;
bitStream.Read(isDirty2);
ASSERT_TRUE(isDirty2);
eMovementPlatformState state2;
bitStream.Read(state2);
ASSERT_EQ(state2, eMovementPlatformState::Travelling);
int32_t desiredWaypointIndex2;
bitStream.Read(desiredWaypointIndex2);
ASSERT_EQ(desiredWaypointIndex2, 12);
bool shouldStopAtDesiredWaypoint2;
bitStream.Read(shouldStopAtDesiredWaypoint2);
ASSERT_TRUE(shouldStopAtDesiredWaypoint2);
bool isInReverse3;
bitStream.Read(isInReverse3);
ASSERT_TRUE(isInReverse3);
float percentBetweenPoints2;
bitStream.Read(percentBetweenPoints2);
ASSERT_EQ(percentBetweenPoints2, 13);
NiPoint3 position2;
bitStream.Read(position2.x);
bitStream.Read(position2.y);
bitStream.Read(position2.z);
ASSERT_EQ(position2, NiPoint3(14, 15, 16));
uint32_t currentWaypointIndex2;
bitStream.Read(currentWaypointIndex2);
ASSERT_EQ(currentWaypointIndex2, 17);
uint32_t nextWaypointIndex2;
bitStream.Read(nextWaypointIndex2);
ASSERT_EQ(nextWaypointIndex2, 18);
float idleTimeElapsed2;
bitStream.Read(idleTimeElapsed2);
ASSERT_EQ(idleTimeElapsed2, 19);
float moveTimeElapsed2;
bitStream.Read(moveTimeElapsed2);
ASSERT_EQ(moveTimeElapsed2, 22);
bool hasPlatformData3;
bitStream.Read(hasPlatformData3);
ASSERT_TRUE(hasPlatformData3);
eMoverSubComponentType platformType3;
bitStream.Read(platformType3);
ASSERT_EQ(platformType3, eMoverSubComponentType::SimpleMover);
bool isDirty3;
bitStream.Read(isDirty3);
ASSERT_TRUE(isDirty3);
eMovementPlatformState state3;
bitStream.Read(state3);
ASSERT_EQ(state3, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
int32_t desiredWaypointIndex3;
bitStream.Read(desiredWaypointIndex3);
ASSERT_EQ(desiredWaypointIndex3, 23);
bool shouldStopAtDesiredWaypoint3;
bitStream.Read(shouldStopAtDesiredWaypoint3);
ASSERT_TRUE(shouldStopAtDesiredWaypoint3);
bool isInReverse4;
bitStream.Read(isInReverse4);
ASSERT_TRUE(isInReverse4);
float percentBetweenPoints3;
bitStream.Read(percentBetweenPoints3);
ASSERT_EQ(percentBetweenPoints3, 24);
NiPoint3 position3;
bitStream.Read(position3.x);
bitStream.Read(position3.y);
bitStream.Read(position3.z);
ASSERT_EQ(position3, NiPoint3(25, 26, 27));
uint32_t currentWaypointIndex3;
bitStream.Read(currentWaypointIndex3);
ASSERT_EQ(currentWaypointIndex3, 28);
uint32_t nextWaypointIndex3;
bitStream.Read(nextWaypointIndex3);
ASSERT_EQ(nextWaypointIndex3, 29);
float idleTimeElapsed3;
bitStream.Read(idleTimeElapsed3);
ASSERT_EQ(idleTimeElapsed3, 30);
float moveTimeElapsed3;
bitStream.Read(moveTimeElapsed3);
ASSERT_EQ(moveTimeElapsed3, 33);
bool hasPlatformSubComponents2;
bitStream.Read(hasPlatformSubComponents2);
ASSERT_FALSE(hasPlatformSubComponents2);
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}