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https://github.com/DarkflameUniverse/DarkflameServer.git
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61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
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#include <gtest/gtest.h>
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#include "Logger.h"
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#include "Game.h"
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#include "eWorldMessageType.h"
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#include <chrono>
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#define funny(y, z) LOG("%s %s", eWorldMessageType_as_string(static_cast<eWorldMessageType>(y)), #z); ASSERT_EQ(eWorldMessageType_as_string(static_cast<eWorldMessageType>(y)), #z);
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#define funny_invalid(y) LOG("%s", eWorldMessageType_as_string(static_cast<eWorldMessageType>(y))); ASSERT_EQ(eWorldMessageType_as_string(static_cast<eWorldMessageType>(y)), "<none>");
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TEST(StringifiedMacroTest, eWorldMessageTypeMacroTest) {
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Game::logger = new Logger("./MacroTest.log", true, true);
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funny(1, VALIDATION);
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funny(2, CHARACTER_LIST_REQUEST);
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funny(3, CHARACTER_CREATE_REQUEST);
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funny(4, LOGIN_REQUEST);
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funny(5, GAME_MSG);
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funny(6, CHARACTER_DELETE_REQUEST);
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funny(7, CHARACTER_RENAME_REQUEST);
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funny(8, HAPPY_FLOWER_MODE_NOTIFY);
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funny(9, SLASH_RELOAD_MAP);
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funny(10, SLASH_PUSH_MAP_REQUEST);
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funny(11, SLASH_PUSH_MAP);
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funny(12, SLASH_PULL_MAP);
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funny(13, LOCK_MAP_REQUEST);
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funny(14, GENERAL_CHAT_MESSAGE);
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funny(15, HTTP_MONITOR_INFO_REQUEST);
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funny(16, SLASH_DEBUG_SCRIPTS);
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funny(17, MODELS_CLEAR);
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funny(18, EXHIBIT_INSERT_MODEL);
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funny(19, LEVEL_LOAD_COMPLETE);
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funny(20, TMP_GUILD_CREATE);
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funny(21, ROUTE_PACKET);
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funny(22, POSITION_UPDATE);
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funny(23, MAIL);
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funny(24, WORD_CHECK);
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funny(25, STRING_CHECK);
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funny(26, GET_PLAYERS_IN_ZONE);
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funny(27, REQUEST_UGC_MANIFEST_INFO);
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funny(28, BLUEPRINT_GET_ALL_DATA_REQUEST);
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funny(29, CANCEL_MAP_QUEUE);
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funny(30, HANDLE_FUNNESS);
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funny(31, FAKE_PRG_CSR_MESSAGE);
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funny(32, REQUEST_FREE_TRIAL_REFRESH);
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funny(33, GM_SET_FREE_TRIAL_STATUS);
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funny(91, UI_HELP_TOP_5);
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funny_invalid(123);
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auto begin = std::chrono::high_resolution_clock::now();
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for (int i = 0; i < 10000000; ++i) {
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volatile auto f = eWorldMessageType_as_string(static_cast<eWorldMessageType>(i));
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// To ensure the compiler doesn't optimize out the call, I print it at random intervals
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if (rand() % 100000 == 0) LOG("%i, %s", i, f);
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}
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auto end = std::chrono::high_resolution_clock::now();
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LOG("Time: %lld", std::chrono::duration_cast<std::chrono::microseconds>(end - begin).count());
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delete Game::logger;
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}
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