DarkflameServer/dNet/WorldPackets.h

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#ifndef WORLDPACKETS_H
#define WORLDPACKETS_H
#include "dCommonVars.h"
#include <string>
#include <unordered_map>
#include "Entity.h"
class User;
struct SystemAddress;
enum class eGameMasterLevel : uint8_t;
namespace WorldPackets {
void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum);
void SendCharacterList(const SystemAddress& sysAddr, User* user);
void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response);
void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
void SendServerState(const SystemAddress& sysAddr);
void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
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void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
}
#endif // WORLDPACKETS_H