DarkflameServer/dScripts/02_server/DLU/DukeDialogueGlowingBrick.h

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#pragma once
#include "CppScripts.h"
class DukeDialogueGlowingBrick : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
void OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) override;
};