#pragma once #include "CppScripts.h" class DukeDialogueGlowingBrick : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override; void OnRespondToMission(Entity* self, int missionID, Entity* player, int reward) override; };