DarkflameServer/dScripts/ai/FV/ActNinjaTurret.h

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#pragma once
#include "CppScripts.h"
class ActNinjaTurret : public CppScripts::Script
{
public:
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
};