DarkflameServer/dGame/dComponents/VendorComponent.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

101 lines
2.0 KiB
C
Raw Normal View History

#pragma once
#ifndef VENDORCOMPONENT_H
#define VENDORCOMPONENT_H
#include "CDClientManager.h"
#include "Component.h"
#include "Entity.h"
#include "GameMessages.h"
#include "RakNetTypes.h"
#include "eReplicaComponentType.h"
/**
* A component for vendor NPCs. A vendor sells items to the player.
*/
class VendorComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR;
2022-07-28 13:39:57 +00:00
VendorComponent(Entity* parent);
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
2022-07-28 13:39:57 +00:00
2022-04-05 12:11:06 +00:00
void OnUse(Entity* originator) override;
2022-07-28 13:39:57 +00:00
float GetBuyScalar() const {
return m_BuyScalar;
}
float GetSellScalar() const {
return m_SellScalar;
}
void SetBuyScalar(float value) {
m_BuyScalar = value;
}
void SetSellScalar(float value) {
m_SellScalar = value;
}
std::map<LOT, int>& GetInventory() {
return m_Inventory;
}
void SetHasMultiCostItems(bool hasMultiCostItems) {
if (m_HasMultiCostItems == hasMultiCostItems) return;
m_HasMultiCostItems = hasMultiCostItems;
m_DirtyVendor = true;
}
void SetHasStandardCostItems(bool hasStandardCostItems) {
if (m_HasStandardCostItems == hasStandardCostItems) return;
m_HasStandardCostItems = hasStandardCostItems;
m_DirtyVendor = true;
}
2022-07-28 13:39:57 +00:00
/**
* Refresh the inventory of this vendor.
*/
void RefreshInventory(bool isCreation = false);
2022-07-28 13:39:57 +00:00
/**
* Called on startup of vendor to setup the variables for the component.
*/
void SetupConstants();
bool SellsItem(const LOT item) const {
return m_Inventory.find(item) != m_Inventory.end();
}
private:
/**
* The buy scalar.
*/
float m_BuyScalar;
/**
* The sell scalar.
*/
float m_SellScalar;
/**
* The refresh time of this vendors' inventory.
*/
float m_RefreshTimeSeconds;
/**
* Loot matrix id of this vendor.
*/
uint32_t m_LootMatrixID;
/**
* The list of items the vendor sells.
*/
std::map<LOT, int> m_Inventory;
bool m_DirtyVendor;
bool m_HasStandardCostItems;
bool m_HasMultiCostItems;
};
#endif // VENDORCOMPONENT_H