mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
27 lines
915 B
C++
27 lines
915 B
C++
|
#include "SpecialSpeedBuffSpawner.h"
|
||
|
|
||
|
#include "GameMessages.h"
|
||
|
#include "SkillComponent.h"
|
||
|
#include "EntityManager.h"
|
||
|
#include "eReplicaComponentType.h"
|
||
|
|
||
|
void SpecialSpeedBuffSpawner::OnStartup(Entity* self) {
|
||
|
self->SetProximityRadius(1.5f, "powerupEnter");
|
||
|
self->SetVar(u"bIsDead", false);
|
||
|
}
|
||
|
|
||
|
void SpecialSpeedBuffSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
|
||
|
if (name != "powerupEnter" && status != "ENTER") return;
|
||
|
if (!entering->IsPlayer()) return;
|
||
|
if (self->GetVar<bool>(u"bIsDead")) return;
|
||
|
|
||
|
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
|
||
|
|
||
|
auto skillComponent = entering->GetComponent<SkillComponent>();
|
||
|
if (!skillComponent) return;
|
||
|
skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
|
||
|
|
||
|
self->SetVar(u"bIsDead", true);
|
||
|
self->Smash(entering->GetObjectID(), eKillType::SILENT);
|
||
|
}
|