DarkflameServer/dGame/dInventory/EquippedItem.h

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#pragma once
#include "dCommonVars.h"
/**
* An item that's equipped, generally as a smaller return type than the regular Item class
*/
struct EquippedItem
{
/**
* The object ID of the equipped item
*/
LWOOBJID id = LWOOBJID_EMPTY;
/**
* The LOT of this equipped item
*/
LOT lot = LOT_NULL;
/**
* The number of items that are stored in this slot
*/
uint32_t count = 0;
/**
* The slot this item is stored in
*/
uint32_t slot = 0;
};