DarkflameServer/dScripts/02_server/Map/PR/HydrantBroken.cpp

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#include "HydrantBroken.h"
#include "EntityManager.h"
#include "GameMessages.h"
void HydrantBroken::OnStartup(Entity* self) {
self->AddTimer("playEffect", 1);
const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
for (auto* bouncer : bouncers) {
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
self->AddTimer("KillBroken", 25);
}
void HydrantBroken::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "KillBroken") {
auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
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if (bouncer != nullptr) {
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"disableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
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self->Kill();
} else if (timerName == "playEffect") {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 384, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
}
}