2021-12-05 17:54:36 +00:00
|
|
|
#include "BaseEnemyMech.h"
|
|
|
|
#include "Entity.h"
|
|
|
|
#include "ControllablePhysicsComponent.h"
|
|
|
|
#include "EntityManager.h"
|
|
|
|
#include "dpWorld.h"
|
|
|
|
#include "GeneralUtils.h"
|
2021-12-08 19:00:00 +00:00
|
|
|
#include "DestroyableComponent.h"
|
|
|
|
|
|
|
|
void BaseEnemyMech::OnStartup(Entity* self) {
|
|
|
|
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent != nullptr) {
|
|
|
|
destroyableComponent->SetFaction(4);
|
|
|
|
}
|
|
|
|
}
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
|
|
|
|
ControllablePhysicsComponent* controlPhys = static_cast<ControllablePhysicsComponent*>(self->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
|
|
|
|
if (!controlPhys) return;
|
|
|
|
|
2022-08-02 05:30:19 +00:00
|
|
|
NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
EntityInfo info = EntityInfo();
|
|
|
|
std::vector<LDFBaseData*> cfg;
|
|
|
|
std::u16string activatorPosStr;
|
|
|
|
activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().x));
|
|
|
|
activatorPosStr.push_back(0x1f);
|
|
|
|
activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().y));
|
|
|
|
activatorPosStr.push_back(0x1f);
|
|
|
|
activatorPosStr += (GeneralUtils::to_u16string(controlPhys->GetPosition().z));
|
|
|
|
|
|
|
|
LDFBaseData* activatorPos = new LDFData<std::u16string>(u"rebuild_activators", activatorPosStr);
|
|
|
|
cfg.push_back(activatorPos);
|
|
|
|
info.lot = qbTurretLOT;
|
|
|
|
info.pos = newLoc;
|
|
|
|
info.rot = controlPhys->GetRotation();
|
|
|
|
info.spawnerID = self->GetObjectID();
|
|
|
|
info.settings = cfg;
|
|
|
|
|
|
|
|
Entity* turret = EntityManager::Instance()->CreateEntity(info, nullptr);
|
|
|
|
if (turret) {
|
|
|
|
EntityManager::Instance()->ConstructEntity(turret);
|
|
|
|
}
|
|
|
|
}
|