DarkflameServer/dDatabase/Tables/CDVendorComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDVendorComponent {
float buyScalar; //!< Buy Scalar (what does that mean?)
float sellScalar; //!< Sell Scalar (what does that mean?)
float refreshTimeSeconds; //!< The refresh time
unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
};
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {
private:
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std::map<uint32_t, CDVendorComponent> entries;
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
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const std::optional<CDVendorComponent> Query(uint32_t id);
};