2021-12-05 17:54:36 +00:00
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDVendorComponent {
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unsigned int id; //!< The Component ID
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float buyScalar; //!< Buy Scalar (what does that mean?)
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float sellScalar; //!< Sell Scalar (what does that mean?)
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float refreshTimeSeconds; //!< The refresh time
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unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
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};
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2023-07-16 07:27:30 +00:00
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namespace CDVendorComponentTable {
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2021-12-05 17:54:36 +00:00
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private:
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std::vector<CDVendorComponent> entries;
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public:
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2023-07-16 07:27:30 +00:00
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void LoadTableIntoMemory();
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2023-03-17 14:36:21 +00:00
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// Queries the table with a custom "where" clause
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2021-12-05 17:54:36 +00:00
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std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
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std::vector<CDVendorComponent> GetEntries(void) const;
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};
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