2021-12-05 17:54:36 +00:00
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDLootMatrix {
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unsigned int LootMatrixIndex; //!< The Loot Matrix Index
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unsigned int LootTableIndex; //!< The Loot Table Index
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unsigned int RarityTableIndex; //!< The Rarity Table Index
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float percent; //!< The percent that this matrix is used?
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unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
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unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
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unsigned int id; //!< The ID of the Loot Matrix
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unsigned int flagID; //!< ???
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UNUSED(std::string gate_version); //!< The Gate Version
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};
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2023-07-16 07:27:30 +00:00
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namespace CDLootMatrixTable {
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2021-12-05 17:54:36 +00:00
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private:
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std::vector<CDLootMatrix> entries;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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public:
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2023-07-16 07:27:30 +00:00
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void LoadTableIntoMemory();
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2023-03-17 14:36:21 +00:00
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// Queries the table with a custom "where" clause
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2021-12-05 17:54:36 +00:00
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std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
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2022-07-28 13:39:57 +00:00
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2021-12-20 10:25:45 +00:00
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const std::vector<CDLootMatrix>& GetEntries(void) const;
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2021-12-05 17:54:36 +00:00
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};
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