#pragma once // Custom Classes #include "CDTable.h" struct CDLootMatrix { unsigned int LootMatrixIndex; //!< The Loot Matrix Index unsigned int LootTableIndex; //!< The Loot Table Index unsigned int RarityTableIndex; //!< The Rarity Table Index float percent; //!< The percent that this matrix is used? unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop unsigned int id; //!< The ID of the Loot Matrix unsigned int flagID; //!< ??? UNUSED(std::string gate_version); //!< The Gate Version }; namespace CDLootMatrixTable { private: std::vector entries; public: void LoadTableIntoMemory(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); const std::vector& GetEntries(void) const; };