DarkflameServer/dScripts/ai/GF/GfJailkeepMission.h

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#pragma once
#include "CppScripts.h"
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class GfJailkeepMission final : public CppScripts::Script
{
public:
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void OnUse(Entity* self, Entity* user) override;
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
};