DarkflameServer/dScripts/ai/GF/PirateRep.cpp

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#include "PirateRep.h"
#include "Character.h"
#include "eMissionState.h"
#include "Entity.h"
#include "ePlayerFlag.h"
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
auto* character = target->GetCharacter();
if (character) {
character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true);
}
}
}