DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RemoveStripMessage.cpp

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#include "RemoveStripMessage.h"
RemoveStripMessage::RemoveStripMessage(AMFArrayValue* arguments) {
stripId = GetStripIDFromArgument(arguments);
behaviorState = GetBehaviorStateFromArgument(arguments);
behaviorId = GetBehaviorIDFromArgument(arguments);
Game::logger->LogDebug("RemoveStripMessage", "stpId %i bhStt %i bhId %i", stripId, behaviorState, behaviorId);
}