DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateStripUiMessage.h

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#ifndef __UPDATESTRIPUIMESSAGE__H__
#define __UPDATESTRIPUIMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
#include "StripUiPosition.h"
class AMFArrayValue;
/**
* @brief Sent when a player moves the first Action in a Strip
*
*/
class UpdateStripUiMessage : public BehaviorMessageBase {
public:
UpdateStripUiMessage(const AMFArrayValue* arguments);
[[nodiscard]] const StripUiPosition& GetPosition() const noexcept { return m_Position; };
[[nodiscard]] const ActionContext& GetActionContext() const noexcept { return m_ActionContext; };
private:
StripUiPosition m_Position;
ActionContext m_ActionContext;
};
#endif //!__UPDATESTRIPUIMESSAGE__H__