DarkflameServer/dGame/CMakeLists.txt

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CMake
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set(DGAME_SOURCES "Character.cpp"
"Entity.cpp"
"EntityManager.cpp"
"LeaderboardManager.cpp"
"Player.cpp"
"PlayerManager.cpp"
"TeamManager.cpp"
"TradingManager.cpp"
"User.cpp"
"UserManager.cpp")
include_directories(
${PROJECT_SOURCE_DIR}/dScripts
${PROJECT_SOURCE_DIR}/dGame
)
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add_library(dGameBase OBJECT ${DGAME_SOURCES})
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_include_directories(dGameBase PUBLIC "." "dEntity"
PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
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$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
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"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
# dDatabase
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
# dPhysics
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
"${PROJECT_SOURCE_DIR}/dZoneManager"
)
add_subdirectory(dBehaviors)
add_subdirectory(dComponents)
add_subdirectory(dEntity)
add_subdirectory(dGameMessages)
add_subdirectory(dInventory)
add_subdirectory(dMission)
add_subdirectory(dPropertyBehaviors)
add_subdirectory(dUtilities)
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add_library(dGame STATIC
$<TARGET_OBJECTS:dGameBase>
$<TARGET_OBJECTS:dBehaviors>
$<TARGET_OBJECTS:dComponents>
$<TARGET_OBJECTS:dEntity>
$<TARGET_OBJECTS:dGameMessages>
$<TARGET_OBJECTS:dInventory>
$<TARGET_OBJECTS:dMission>
$<TARGET_OBJECTS:dPropertyBehaviors>
$<TARGET_OBJECTS:dUtilities>
)
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target_link_libraries(dGame INTERFACE dNet)
target_include_directories(dGame INTERFACE
$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
)