DarkflameServer/dScripts/ai/AG/AgStromlingProperty.cpp

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#include "AgStromlingProperty.h"
#include "MovementAIComponent.h"
#include "eReplicaComponentType.h"
2022-07-28 13:39:57 +00:00
void AgStromlingProperty::OnStartup(Entity* self) {
auto movementInfo = MovementAIInfo{
"Wander",
71,
3,
100,
1,
4
};
self->AddComponent<MovementAIComponent>(movementInfo);
}