DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDPetComponentTable.h

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#pragma once
#include "CDTable.h"
#include <cstdint>
#include <string>
struct CDPetComponent {
uint32_t id;
UNUSED_COLUMN(float minTameUpdateTime;)
UNUSED_COLUMN(float maxTameUpdateTime;)
UNUSED_COLUMN(float percentTameChance;)
UNUSED_COLUMN(float tameability;) // Mispelled as "tamability" in CDClient
UNUSED_COLUMN(uint32_t elementType;)
float walkSpeed;
float runSpeed;
float sprintSpeed;
UNUSED_COLUMN(float idleTimeMin;)
UNUSED_COLUMN(float idleTimeMax;)
UNUSED_COLUMN(uint32_t petForm;)
float imaginationDrainRate;
UNUSED_COLUMN(std::string AudioMetaEventSet;)
UNUSED_COLUMN(std::string buffIDs;)
};
class CDPetComponentTable : public CDTable<CDPetComponentTable, std::map<uint32_t, CDPetComponent>> {
public:
/**
* Load values from the CD client database
*/
void LoadValuesFromDatabase();
/**
* Load the default values into memory instead of attempting to connect to the CD client database
*/
void LoadValuesFromDefaults();
/**
* Gets the pet component table corresponding to the pet component ID
* @returns A reference to the corresponding table, or the default if one could not be found
*/
const CDPetComponent& GetByID(const uint32_t componentID);
};