DarkflameServer/dDatabase/Tables/CDItemComponentTable.cpp

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#include "CDItemComponentTable.h"
#include "GeneralUtils.h"
CDItemComponent CDItemComponentTable::Default = {};
//! Constructor
CDItemComponentTable::CDItemComponentTable(void) {
Default = CDItemComponent();
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#ifdef CDCLIENT_CACHE_ALL
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
}
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tableSize.finalize();
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// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemComponent");
while (!tableData.eof()) {
CDItemComponent entry;
entry.id = tableData.getIntField(0, -1);
entry.equipLocation = tableData.getStringField(1, "");
entry.baseValue = tableData.getIntField(2, -1);
entry.isKitPiece = tableData.getIntField(3, -1) == 1 ? true : false;
entry.rarity = tableData.getIntField(4, 0);
entry.itemType = tableData.getIntField(5, -1);
entry.itemInfo = tableData.getInt64Field(6, -1);
entry.inLootTable = tableData.getIntField(7, -1) == 1 ? true : false;
entry.inVendor = tableData.getIntField(8, -1) == 1 ? true : false;
entry.isUnique = tableData.getIntField(9, -1) == 1 ? true : false;
entry.isBOP = tableData.getIntField(10, -1) == 1 ? true : false;
entry.isBOE = tableData.getIntField(11, -1) == 1 ? true : false;
entry.reqFlagID = tableData.getIntField(12, -1);
entry.reqSpecialtyID = tableData.getIntField(13, -1);
entry.reqSpecRank = tableData.getIntField(14, -1);
entry.reqAchievementID = tableData.getIntField(15, -1);
entry.stackSize = tableData.getIntField(16, -1);
entry.color1 = tableData.getIntField(17, -1);
entry.decal = tableData.getIntField(18, -1);
entry.offsetGroupID = tableData.getIntField(19, -1);
entry.buildTypes = tableData.getIntField(20, -1);
entry.reqPrecondition = tableData.getStringField(21, "");
entry.animationFlag = tableData.getIntField(22, 0);
entry.equipEffects = tableData.getIntField(23, -1);
entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
entry.itemRating = tableData.getIntField(25, -1);
entry.isTwoHanded = tableData.getIntField(26, -1) == 1 ? true : false;
entry.minNumRequired = tableData.getIntField(27, -1);
entry.delResIndex = tableData.getIntField(28, -1);
entry.currencyLOT = tableData.getIntField(29, -1);
entry.altCurrencyCost = tableData.getIntField(30, -1);
entry.subItems = tableData.getStringField(31, "");
entry.audioEventUse = tableData.getStringField(32, "");
entry.noEquipAnimation = tableData.getIntField(33, -1) == 1 ? true : false;
entry.commendationLOT = tableData.getIntField(34, -1);
entry.commendationCost = tableData.getIntField(35, -1);
entry.audioEquipMetaEventSet = tableData.getStringField(36, "");
entry.currencyCosts = tableData.getStringField(37, "");
entry.ingredientInfo = tableData.getStringField(38, "");
entry.locStatus = tableData.getIntField(39, -1);
entry.forgeType = tableData.getIntField(40, -1);
entry.SellMultiplier = tableData.getFloatField(41, -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
#endif
}
//! Destructor
CDItemComponentTable::~CDItemComponentTable(void) {}
//! Returns the table's name
std::string CDItemComponentTable::GetName(void) const {
return "ItemComponent";
}
const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
const auto& it = this->entries.find(skillID);
if (it != this->entries.end()) {
return it->second;
}
#ifndef CDCLIENT_CACHE_ALL
std::stringstream query;
query << "SELECT * FROM ItemComponent WHERE id = " << std::to_string(skillID);
auto tableData = CDClientDatabase::ExecuteQuery(query.str());
if (tableData.eof()) {
entries.insert(std::make_pair(skillID, Default));
return Default;
}
while (!tableData.eof()) {
CDItemComponent entry;
entry.id = tableData.getIntField(0, -1);
entry.equipLocation = tableData.getStringField(1, "");
entry.baseValue = tableData.getIntField(2, -1);
entry.isKitPiece = tableData.getIntField(3, -1) == 1 ? true : false;
entry.rarity = tableData.getIntField(4, 0);
entry.itemType = tableData.getIntField(5, -1);
entry.itemInfo = tableData.getInt64Field(6, -1);
entry.inLootTable = tableData.getIntField(7, -1) == 1 ? true : false;
entry.inVendor = tableData.getIntField(8, -1) == 1 ? true : false;
entry.isUnique = tableData.getIntField(9, -1) == 1 ? true : false;
entry.isBOP = tableData.getIntField(10, -1) == 1 ? true : false;
entry.isBOE = tableData.getIntField(11, -1) == 1 ? true : false;
entry.reqFlagID = tableData.getIntField(12, -1);
entry.reqSpecialtyID = tableData.getIntField(13, -1);
entry.reqSpecRank = tableData.getIntField(14, -1);
entry.reqAchievementID = tableData.getIntField(15, -1);
entry.stackSize = tableData.getIntField(16, -1);
entry.color1 = tableData.getIntField(17, -1);
entry.decal = tableData.getIntField(18, -1);
entry.offsetGroupID = tableData.getIntField(19, -1);
entry.buildTypes = tableData.getIntField(20, -1);
entry.reqPrecondition = tableData.getStringField(21, "");
entry.animationFlag = tableData.getIntField(22, 0);
entry.equipEffects = tableData.getIntField(23, -1);
entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
entry.itemRating = tableData.getIntField(25, -1);
entry.isTwoHanded = tableData.getIntField(26, -1) == 1 ? true : false;
entry.minNumRequired = tableData.getIntField(27, -1);
entry.delResIndex = tableData.getIntField(28, -1);
entry.currencyLOT = tableData.getIntField(29, -1);
entry.altCurrencyCost = tableData.getIntField(30, -1);
entry.subItems = tableData.getStringField(31, "");
UNUSED(entry.audioEventUse = tableData.getStringField(32, ""));
entry.noEquipAnimation = tableData.getIntField(33, -1) == 1 ? true : false;
entry.commendationLOT = tableData.getIntField(34, -1);
entry.commendationCost = tableData.getIntField(35, -1);
UNUSED(entry.audioEquipMetaEventSet = tableData.getStringField(36, ""));
entry.currencyCosts = tableData.getStringField(37, "");
UNUSED(entry.ingredientInfo = tableData.getStringField(38, ""));
entry.locStatus = tableData.getIntField(39, -1);
entry.forgeType = tableData.getIntField(40, -1);
entry.SellMultiplier = tableData.getFloatField(41, -1.0f);
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this->entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
const auto& it2 = this->entries.find(skillID);
if (it2 != this->entries.end()) {
return it2->second;
}
#endif
return Default;
}
std::map<LOT, uint32_t> CDItemComponentTable::ParseCraftingCurrencies(const CDItemComponent& itemComponent) {
std::map<LOT, uint32_t> currencies = {};
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if (!itemComponent.currencyCosts.empty()) {
auto currencySplit = GeneralUtils::SplitString(itemComponent.currencyCosts, ',');
for (const auto& currencyAmount : currencySplit) {
auto amountSplit = GeneralUtils::SplitString(currencyAmount, ':');
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// Checking for 2 here, not sure what to do when there's more stuff than expected
if (amountSplit.size() == 2) {
currencies.insert({
std::stoull(amountSplit[0]),
std::stoi(amountSplit[1])
});
}
}
}
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return currencies;
}