DarkflameServer/dGame/dInventory/CMakeLists.txt

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CMake
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set(DGAME_DINVENTORY_SOURCES
"EquippedItem.cpp"
"Inventory.cpp"
"Item.cpp"
"ItemSet.cpp"
"ItemSetPassiveAbility.cpp")
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set_source_files_properties("Item.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
endif()
add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
target_precompile_headers(dInventory REUSE_FROM dGameBase)