DarkflameServer/dZoneManager/CMakeLists.txt

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set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
"Level.cpp"
"Spawner.cpp"
"Zone.cpp")
add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES})
target_link_libraries(dZoneManager
PRIVATE dDatabaseCDClient
PUBLIC dPhysics)
#set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer)
target_include_directories(dZoneManager PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame" # Entity.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # EntityInfo.h
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents" #InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" #InventoryComponent.h (transitive)
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" #BehaviorSlot.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" #GameMessages.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" #VanityUtilities.h
)