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# include "ChainBehavior.h"
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# include "BehaviorBranchContext.h"
# include "Game.h"
# include "dLogger.h"
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void ChainBehavior : : Handle ( BehaviorContext * context , RakNet : : BitStream * bitStream , const BehaviorBranchContext branch ) {
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uint32_t chainIndex { } ;
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if ( ! bitStream - > Read ( chainIndex ) ) {
Game : : logger - > Log ( " ChainBehavior " , " Unable to read chainIndex from bitStream, aborting Handle! %i " , bitStream - > GetNumberOfUnreadBits ( ) ) ;
return ;
}
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chainIndex - - ;
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if ( chainIndex < this - > m_behaviors . size ( ) ) {
this - > m_behaviors . at ( chainIndex ) - > Handle ( context , bitStream , branch ) ;
} else {
Game : : logger - > Log ( " ChainBehavior " , " chainIndex out of bounds, aborting handle of chain %i bits unread %i " , chainIndex , bitStream - > GetNumberOfUnreadBits ( ) ) ;
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}
}
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void ChainBehavior : : Calculate ( BehaviorContext * context , RakNet : : BitStream * bitStream , const BehaviorBranchContext branch ) {
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bitStream - > Write ( 1 ) ;
this - > m_behaviors . at ( 0 ) - > Calculate ( context , bitStream , branch ) ;
}
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void ChainBehavior : : Load ( ) {
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const auto parameters = GetParameterNames ( ) ;
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for ( const auto & parameter : parameters ) {
if ( parameter . first . rfind ( " behavior " , 0 ) = = 0 ) {
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auto * action = GetAction ( parameter . second ) ;
this - > m_behaviors . push_back ( action ) ;
}
}
}