DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateActionMessage.cpp

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#include "UpdateActionMessage.h"
#include "Action.h"
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UpdateActionMessage::UpdateActionMessage(const AMFArrayValue& arguments)
: BehaviorMessageBase{ arguments }
, m_ActionIndex{ GetActionIndexFromArgument(arguments) }
, m_ActionContext{ arguments } {
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const auto* const actionValue = arguments.GetArray("action");
if (!actionValue) return;
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m_Action = Action{ *actionValue };
LOG_DEBUG("type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i actionIndex %i stripId %i stateId %i", m_Action.GetType().data(), m_Action.GetValueParameterName().data(), m_Action.GetValueParameterString().data(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId());
}