2023-11-18 00:47:18 +00:00
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#include "Database.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "Logger.h"
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#include "MySQLDatabase.h"
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#include "DluAssert.h"
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#pragma warning (disable:4251) //Disables SQL warnings
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namespace {
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GameDatabase* database = nullptr;
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}
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void Database::Connect() {
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if (database) {
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LOG("Tried to connect to database when it's already connected!");
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return;
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}
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database = new MySQLDatabase();
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database->Connect();
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}
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GameDatabase* Database::Get() {
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if (!database) {
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LOG("Tried to get database when it's not connected!");
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Connect();
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}
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return database;
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}
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void Database::Destroy(std::string source) {
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if (database) {
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database->Destroy(source);
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delete database;
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database = nullptr;
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} else {
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LOG("Trying to destroy database when it's not connected!");
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}
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}
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2024-11-18 00:27:33 +00:00
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void Database::_setDatabase(GameDatabase* const db) {
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if (database) delete database;
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database = db;
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}
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