DarkflameServer/dGame/dGameMessages/PropertySelectQueryProperty.h

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#pragma once
#ifndef PROPERTYSELECTQUERY_H
#define PROPERTYSELECTQUERY_H
#include "Entity.h"
class PropertySelectQueryProperty final
{
public:
void Serialize(RakNet::BitStream& stream) const;
void Deserialize(RakNet::BitStream& stream) const;
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LWOCLONEID CloneId = LWOCLONEID_INVALID; // The cloneID of the property
std::string OwnerName = ""; // The property owners name
std::string Name = ""; // The property name
std::string Description = ""; // The property description
float Reputation = 0; // The reputation of the property
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bool IsBestFriend = false; // Whether or not the property belongs to a best friend
bool IsFriend = false; // Whether or not the property belongs to a friend
bool IsModeratorApproved = false; // Whether or not a moderator has approved this property
bool IsAlt = false; // Whether or not the property is owned by an alt of the account owner
bool IsOwned = false; // Whether or not the property is owned
uint32_t AccessType = 0; // The privacy option of the property
uint32_t DateLastPublished = 0; // The last day the property was published
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float PerformanceCost = 0; // The performance cost of the property
uint32_t PerformanceIndex = 0; // The performance index of the property? Always 0?
};
#endif