DarkflameServer/dScripts/ai/PROPERTY/AgPropguards.h

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#pragma once
#include "CppScripts.h"
class AgPropguards : public CppScripts::Script {
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
private:
static uint32_t GetFlagForMission(uint32_t missionID);
};