DarkflameServer/dScripts/ai/AG/AgQbWall.cpp

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#include "AgQbWall.h"
void AgQbWall::OnRebuildComplete(Entity* self, Entity* player) {
self->SetVar(u"player", player->GetObjectID());
auto targetWallSpawners = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner"));
if (targetWallSpawners != "") {
auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(targetWallSpawners);
for (auto* obj : groupObjs) {
if (obj) {
obj->SetVar(u"player", player->GetObjectID());
obj->OnFireEventServerSide(self, "spawnMobs");
}
}
}
}