DarkflameServer/dScripts/ActivityManager.h

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#pragma once
#include "CppScripts.h"
struct ActivityTimer {
std::string name;
float_t updateInterval;
float_t stopTime;
float_t runTime = 0;
};
class ActivityManager : public CppScripts::Script {
public:
static bool IsPlayerInActivity(Entity* self, LWOOBJID playerID);
static void UpdatePlayer(Entity* self, LWOOBJID playerID, bool remove = false);
static void SetActivityScore(Entity* self, LWOOBJID playerID, uint32_t score);
static void SetActivityValue(Entity* self, LWOOBJID playerID, uint32_t valueIndex, float_t value);
static float_t GetActivityValue(Entity* self, LWOOBJID playerID, uint32_t valueIndex);
static bool TakeActivityCost(const Entity* self, LWOOBJID playerID);
static uint32_t GetActivityID(const Entity* self);
void StopActivity(Entity* self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false);
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void SaveScore(Entity* self, const LWOOBJID playerID, const float primaryScore, const float secondaryScore = 0.0f, const float tertiaryScore = 0.0f) const;
virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID);
static void GetLeaderboardData(Entity* self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0);
// void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const;
// Activity timer
void OnTimerDone(Entity* self, std::string timerName) override;
virtual void OnActivityTimerDone(Entity* self, const std::string& name) {};
virtual void OnActivityTimerUpdate(Entity* self, const std::string& name, float_t timeRemaining, float_t elapsedTime) {};
void ActivityTimerStart(Entity* self, const std::string& timerName, float_t updateInterval, float_t stopTime = -1.0f);
void ActivityTimerReset(Entity* self, const std::string& timerName);
void ActivityTimerStop(Entity* self, const std::string& timerName);
void ActivityTimerStopAllTimers(Entity* self);
float_t ActivityTimerGetRemainingTime(Entity* self, const std::string& timerName) const;
float_t ActivityTimerGetCurrentTime(Entity* self, const std::string& timerName) const;
int32_t GetGameID(Entity* self) const;
private:
std::string GetPrefixedName(const std::string& name) const;
[[nodiscard]] ActivityTimer* GetTimer(const std::string& name) const;
std::vector<ActivityTimer*> activeTimers{};
std::string TimerPrefix = "ActivityTimer";
};