DarkflameServer/tests/dGameTests/LeaderboardTests.cpp

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#include "LeaderboardManager.h"
#include "BitStream.h"
#include "GameDependencies.h"
#include "Metrics.hpp"
#include <gtest/gtest.h>
class LeaderboardTests : public GameDependenciesTest {
protected:
void SetUp() override {
SetUpDependencies();
}
void TearDown() override {
TearDownDependencies();
}
void TestLeaderboard(Leaderboard& leaderboard, int32_t entries) {
bitStream.Reset();
Metrics::StartMeasurement(MetricVariable::Leaderboard);
for (int32_t i = 0; i < MAX_MEASURMENT_POINTS; i++) leaderboard.Serialize(&bitStream);
Metrics::EndMeasurement(MetricVariable::Leaderboard);
auto timePassed = Metrics::GetMetric(MetricVariable::Leaderboard)->average;
Game::logger->Log("LeaderboardManager", "average time passed for %i leaderboard entries is %lluns", entries, timePassed);
bitStream.Reset();
}
void RunTests(uint32_t gameID, Leaderboard::Type type, Leaderboard::InfoType infoType) {
Game::logger->Log("LeaderboardTests", "Testing leaderboard %i for Serialize speed", infoType);
Leaderboard leaderboard(gameID, infoType, false, 14231, type);
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leaderboard.SetupLeaderboard();
leaderboard.Serialize(&bitStream);
TestLeaderboard(leaderboard, 1);
TestLeaderboard(leaderboard, 10);
TestLeaderboard(leaderboard, 100);
TestLeaderboard(leaderboard, 1000);
}
CBITSTREAM;
};
/**
* Initial metrics
* 19: [12-04-23 23:56:31] [LeaderboardManager] average time passed for 1 leaderboard entries is 1671700ns
* 19: [12-04-23 23:56:31] [LeaderboardManager] average time passed for 10 leaderboard entries is 8388900ns
* 19: [12-04-23 23:56:31] [LeaderboardManager] average time passed for 100 leaderboard entries is 54680133ns
* 19: [12-04-23 23:56:33] [LeaderboardManager] average time passed for 1000 leaderboard entries is 506289325ns
* Only do each std::to_string once
* 19: [12-04-23 23:57:31] [LeaderboardManager] average time passed for 1 leaderboard entries is 1472700ns
* 19: [12-04-23 23:57:31] [LeaderboardManager] average time passed for 10 leaderboard entries is 7035650ns
* 19: [12-04-23 23:57:31] [LeaderboardManager] average time passed for 100 leaderboard entries is 45147466ns
* 19: [12-04-23 23:57:33] [LeaderboardManager] average time passed for 1000 leaderboard entries is 435724550ns
*
* Only do Result[0].Row[index] once
* 19: [12-04-23 23:59:43] [LeaderboardManager] average time passed for 1 leaderboard entries is 1357700ns
* 19: [12-04-23 23:59:43] [LeaderboardManager] average time passed for 10 leaderboard entries is 6635350ns
* 19: [12-04-23 23:59:43] [LeaderboardManager] average time passed for 100 leaderboard entries is 40247800ns
* 19: [12-04-23 23:59:45] [LeaderboardManager] average time passed for 1000 leaderboard entries is 400965900ns
*
* Switch to ostringstream
* 19: [13-04-23 00:24:44] [LeaderboardManager] average time passed for 1 leaderboard entries is 1334300ns
* 19: [13-04-23 00:24:44] [LeaderboardManager] average time passed for 10 leaderboard entries is 5566250ns
* 19: [13-04-23 00:24:44] [LeaderboardManager] average time passed for 100 leaderboard entries is 34640066ns
* 19: [13-04-23 00:24:46] [LeaderboardManager] average time passed for 1000 leaderboard entries is 357226950ns
*
* No more std::to_string and revert "Only do Result[0].Row[index] once"
* 19: [13-04-23 00:39:18] [LeaderboardManager] average time passed for 1 leaderboard entries is 979200ns
* 19: [13-04-23 00:39:18] [LeaderboardManager] average time passed for 10 leaderboard entries is 4053350ns
* 19: [13-04-23 00:39:18] [LeaderboardManager] average time passed for 100 leaderboard entries is 24785233ns
* 19: [13-04-23 00:39:19] [LeaderboardManager] average time passed for 1000 leaderboard entries is 279457375ns
*/
TEST_F(LeaderboardTests, LeaderboardSpeedTest) {
RunTests(1864, Leaderboard::Type::ShootingGallery , Leaderboard::InfoType::Top);
RunTests(1864, Leaderboard::Type::ShootingGallery, Leaderboard::InfoType::MyStanding);
RunTests(1864, Leaderboard::Type::ShootingGallery, Leaderboard::InfoType::Friends);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::ShootingGallery, 3, 3000, 15.0f, 100);
// RunTests(0, Leaderboard::Type::Racing);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Racing, 2, 260.0f, 250.0f);
// RunTests(0, Leaderboard::Type::MonumentRace);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::MonumentRace, 1, 150);
// RunTests(0, Leaderboard::Type::FootRace);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::FootRace, 1, 150);
// RunTests(0, Leaderboard::Type::UnusedLeaderboard4);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::UnusedLeaderboard4, 1, 100);
// RunTests(0, Leaderboard::Type::Survival);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Survival, 2, 3000, 15);
// RunTests(0, Leaderboard::Type::SurvivalNS);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::SurvivalNS, 2, 300, 15);
// RunTests(0, Leaderboard::Type::Donations);
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// LeaderboardManager::Instance().SaveScore(0, 0, Leaderboard::Type::Donations, 1, 300000);
}