2023-02-14 02:55:44 +00:00
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#ifndef __MIGRATEACTIONSMESSAGE__H__
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#define __MIGRATEACTIONSMESSAGE__H__
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2024-01-03 13:34:38 +00:00
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#include "Action.h"
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2023-02-16 17:30:33 +00:00
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#include "ActionContext.h"
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2023-02-14 02:55:44 +00:00
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#include "BehaviorMessageBase.h"
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class AMFArrayValue;
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2023-02-16 17:30:33 +00:00
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/**
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* @brief Sent when a player moves an Action after the first Action to a different Strip
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*
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*/
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2023-02-14 02:55:44 +00:00
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class MigrateActionsMessage : public BehaviorMessageBase {
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public:
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2024-02-27 07:29:51 +00:00
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MigrateActionsMessage(const AMFArrayValue& arguments);
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2024-02-18 06:38:26 +00:00
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[[nodiscard]] int32_t GetSrcActionIndex() const noexcept { return m_SrcActionIndex; }
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[[nodiscard]] int32_t GetDstActionIndex() const noexcept { return m_DstActionIndex; }
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[[nodiscard]] const ActionContext& GetSourceActionContext() const noexcept { return m_SourceActionContext; }
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[[nodiscard]] const ActionContext& GetDestinationActionContext() const noexcept { return m_DestinationActionContext; }
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[[nodiscard]] const std::vector<Action>& GetMigratedActions() const noexcept { return m_MigratedActions; }
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void SetMigratedActions(std::vector<Action>::const_iterator start, std::vector<Action>::const_iterator end) { m_MigratedActions.assign(start, end); }
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2023-02-14 02:55:44 +00:00
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private:
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2024-02-18 06:38:26 +00:00
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int32_t m_SrcActionIndex;
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int32_t m_DstActionIndex;
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std::vector<Action> m_MigratedActions;
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ActionContext m_SourceActionContext;
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ActionContext m_DestinationActionContext;
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2023-02-14 02:55:44 +00:00
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};
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#endif //!__MIGRATEACTIONSMESSAGE__H__
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