DarkflameServer/dGame/dComponents/LUPExhibitComponent.cpp

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#include "LUPExhibitComponent.h"
#include "EntityManager.h"
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LUPExhibitComponent::LUPExhibitComponent(Entity* parent) : Component(parent) {
m_Exhibits = { 11121, 11295, 11423, 11979 };
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m_ExhibitIndex = 0;
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m_Exhibit = m_Exhibits[m_ExhibitIndex];
}
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LUPExhibitComponent::~LUPExhibitComponent() {
}
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void LUPExhibitComponent::Update(float deltaTime) {
m_UpdateTimer += deltaTime;
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if (m_UpdateTimer > 20.0f) {
NextExhibit();
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m_UpdateTimer = 0.0f;
}
}
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void LUPExhibitComponent::NextExhibit() {
m_ExhibitIndex++;
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if (m_ExhibitIndex >= m_Exhibits.size()) {
m_ExhibitIndex = 0;
}
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m_Exhibit = m_Exhibits[m_ExhibitIndex];
Game::entityManager->SerializeEntity(m_Parent);
}
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void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags) {
outBitStream->Write1(); // Dirty flag?
outBitStream->Write(m_Exhibit);
}