DarkflameServer/dChatServer/ChatWebAPI.cpp

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#include "ChatWebAPI.h"
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#include "Logger.h"
#include "Game.h"
#include "json.hpp"
#include "dCommonVars.h"
#include "MessageType/Chat.h"
#include "dServer.h"
#include "dConfig.h"
#include "PlayerContainer.h"
#include "GeneralUtils.h"
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void ChatWebAPI::HandleRequests(struct mg_connection* connection, int request, void* request_data) {
if (request == MG_EV_HTTP_MSG) {
struct mg_http_message* http_msg = static_cast<struct mg_http_message*>(request_data);
if (!http_msg) {
mg_http_reply(connection, 400, json_content_type, "{\"error\":\"Invalid Request\"}");
return;
}
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// Handle Post requests
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if (mg_strcmp(http_msg->method, mg_str("POST")) == 0) {
// handle announcements
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if (mg_match(http_msg->uri, mg_str((root_path + "announce").c_str()), NULL)) {
auto data = GeneralUtils::TryParse<json>(http_msg->body.buf);
if (!data) {
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mg_http_reply(connection, 400, json_content_type, "{\"error\":\"Invalid JSON\"}");
return;
}
if (!data.value().contains("title")) {
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mg_http_reply(connection, 400, json_content_type, "{\"error\":\"Missing paramater: title\"}");
return;
}
std::string title = data.value()["title"];
if (!data.value().contains("message")) {
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mg_http_reply(connection, 400, json_content_type, "{\"error\":\"Missing paramater: message\"}");
return;
}
std::string message = data.value()["message"];
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// build and send the packet to all world servers
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{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
bitStream.Write<uint32_t>(title.size());
bitStream.Write(title);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(message);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
}
mg_http_reply(connection, 200, json_content_type, "{\"status\":\"Announcement Sent\"}");
return;
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}
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// Handle GET Requests
} else if (mg_strcmp(http_msg->method, mg_str("GET")) == 0) {
// Get All Online players
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if (mg_match(http_msg->uri, mg_str((root_path + "players").c_str()), NULL)) {
auto data = json::array();
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for (auto& [playerID, playerData] : Game::playerContainer.GetAllPlayers()) {
if (!playerData) continue;
data.push_back(playerData.to_json());
}
if (data.empty()) {
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mg_http_reply(connection, 200, json_content_type, "{\"error\":\"No Players Online\"}");
} else {
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mg_http_reply(connection, 200, json_content_type, data.dump().c_str());
}
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return;
} else if (mg_match(http_msg->uri, mg_str((root_path + "teams").c_str()), NULL)) {
// Get Teams
auto data = json::array();
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for (auto& teamData : Game::playerContainer.GetAllTeams()) {
if (!teamData) continue;
json toInsert;
toInsert["id"] = teamData->teamID;
toInsert["loot_flag"] = teamData->lootFlag;
toInsert["local"] = teamData->local;
auto& leader = Game::playerContainer.GetPlayerData(teamData->leaderID);
toInsert["leader"] = leader.to_json();
json members;
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for (auto& member : teamData->memberIDs) {
auto& playerData = Game::playerContainer.GetPlayerData(member);
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if (!playerData) continue;
members.push_back(playerData.to_json());
}
toInsert["members"] = members;
data.push_back(toInsert);
}
if (data.empty()) {
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mg_http_reply(connection, 200, json_content_type, "{\"error\":\"No Teams Online\"}");
} else {
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mg_http_reply(connection, 200, json_content_type, data.dump().c_str());
}
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return;
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}
}
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// If it hasn't been handled then reply 404 Not Found
mg_http_reply(connection, 404, json_content_type, "{\"error\":\"Not Found\"}");
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}
}
ChatWebAPI::ChatWebAPI() {
if (Game::logger->GetLogDebugStatements()) mg_log_set(MG_LL_DEBUG);
mg_mgr_init(&mgr); // Initialize event manager
}
ChatWebAPI::~ChatWebAPI() {
mg_mgr_free(&mgr);
}
void ChatWebAPI::Listen() {
// make listen address
const std::string& listen_ip = Game::config->GetValue("web_server_listen_ip");
const std::string& listen_port = Game::config->GetValue("wed_server_listen_port");
const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
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LOG("Starting web server on %s", listen_address.c_str());
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mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL); // Create HTTP listener
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}
void ChatWebAPI::ReceiveRequests() {
mg_mgr_poll(&mgr, 15);
}