DarkflameServer/dNet/CMakeLists.txt

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CMake
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set(DNET_SOURCES "AuthPackets.cpp"
"ChatPackets.cpp"
"ClientPackets.cpp"
"dServer.cpp"
"MasterPackets.cpp"
"PacketUtils.cpp"
"WorldPackets.cpp"
"ZoneInstanceManager.cpp")
add_library(dNet STATIC ${DNET_SOURCES})
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target_link_libraries(dNet PRIVATE bcrypt)
target_include_directories(dNet PRIVATE
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${PROJECT_SOURCE_DIR}/dCommon
${PROJECT_SOURCE_DIR}/dCommon/dEnums
${PROJECT_SOURCE_DIR}/dZoneManager
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase
${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase
${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables
${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include
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${PROJECT_SOURCE_DIR}/dGame # UserManager.h
${PROJECT_SOURCE_DIR}/dGame/dComponents
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${PROJECT_SOURCE_DIR}/dGame/dEntity # via dZoneManager
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages # GameMessages.h
${PROJECT_SOURCE_DIR}/dGame/dInventory # via PossessableComponent.h
${PROJECT_SOURCE_DIR}/dGame/dUtilities # via Item.h
${PROJECT_SOURCE_DIR}/dScripts # transitive through components
)
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#set_property(TARGET dNet APPEND PROPERTY INTERFACE_LINK_LIBRARIES
# dCommon dDatabase
#)