DarkflameServer/dScripts/MailBoxServer.h

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#pragma once
#include "CppScripts.h"
class MailBoxServer : public CppScripts::Script {
public:
/**
* When a mailbox is interacted with, this method updates the player game state
* to be in a mailbox.
*
* @param self The object that owns this script.
* @param user The user that interacted with this Entity.
*/
void OnUse(Entity* self, Entity* user) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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};