DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDVendorComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDVendorComponent {
uint32_t id; //!< The Component ID
float buyScalar; //!< Buy Scalar (what does that mean?)
float sellScalar; //!< Sell Scalar (what does that mean?)
float refreshTimeSeconds; //!< The refresh time
uint32_t LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
};
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {
private:
std::vector<CDVendorComponent> entries;
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDVendorComponent> Query(std::function<bool(CDVendorComponent)> predicate);
const std::vector<CDVendorComponent>& GetEntries(void) const;
};