DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDSkillBehaviorTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDSkillBehavior {
uint32_t skillID; //!< The Skill ID of the skill
UNUSED(uint32_t locStatus); //!< ??
uint32_t behaviorID; //!< The Behavior ID of the skill
uint32_t imaginationcost; //!< The imagination cost of the skill
uint32_t cooldowngroup; //!< The cooldown group ID of the skill
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float cooldown; //!< The cooldown time of the skill
UNUSED(bool isNpcEditor); //!< ???
UNUSED(uint32_t skillIcon); //!< The Skill Icon ID
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UNUSED(std::string oomSkillID); //!< ???
UNUSED(uint32_t oomBehaviorEffectID); //!< ???
UNUSED(uint32_t castTypeDesc); //!< The cast type description(?)
UNUSED(uint32_t imBonusUI); //!< The imagination bonus of the skill
UNUSED(nint32_t lifeBonusUI); //!< The life bonus of the skill
UNUSED(uint32_t armorBonusUI); //!< The armor bonus of the skill
UNUSED(uint32_t damageUI); //!< ???
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UNUSED(bool hideIcon); //!< Whether or not to show the icon
UNUSED(bool localize); //!< ???
UNUSED(std::string gate_version); //!< ???
UNUSED(uint32_t cancelType); //!< The cancel type (?)
};
class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> {
private:
std::map<uint32_t, CDSkillBehavior> entries;
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CDSkillBehavior m_empty;
public:
void LoadValuesFromDatabase();
// Gets an entry by skillID
const CDSkillBehavior& GetSkillByID(uint32_t skillID);
};