DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDObjectSkillsTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDObjectSkills {
uint32_t objectTemplate; //!< The LOT of the item
uint32_t skillID; //!< The Skill ID of the object
uint32_t castOnType; //!< ???
uint32_t AICombatWeight; //!< ???
};
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
private:
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std::vector<CDObjectSkills> entries;
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
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std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
// Gets all the entries in the table
const std::vector<CDObjectSkills>& GetEntries() const;
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};