DarkflameServer/dGame/dUtilities/dLocale.h

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#pragma once
#include <map>
#include <string>
#include <vector>
#include <cstdint>
class dLocale {
public:
dLocale();
~dLocale();
static std::string GetTemplate(const std::string& phraseID);
bool HasPhrase(const std::string& phraseID);
//std::string GetPhrase(const std::string& phraseID);
private:
std::string m_LocalePath = "./locale/locale.xml";
std::string m_Locale = "en_US"; // TODO: add to config
std::vector<std::size_t> m_Phrases;
};