DarkflameServer/dScripts/BankInteractServer.cpp

24 lines
855 B
C++
Raw Normal View History

#include "BankInteractServer.h"
#include "GameMessages.h"
2022-07-28 13:39:57 +00:00
void BankInteractServer::OnUse(Entity* self, Entity* user) {
AMFArrayValue args;
AMFStringValue* bank = new AMFStringValue();
bank->SetStringValue("bank");
args.InsertValue("state", bank);
2022-07-28 13:39:57 +00:00
GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
}
2022-07-28 13:39:57 +00:00
void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (args == "ToggleBank") {
AMFArrayValue args;
args.InsertValue("visible", new AMFFalseValue());
2022-07-28 13:39:57 +00:00
GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &args);
2022-07-28 13:39:57 +00:00
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
}
}