2021-12-05 17:54:36 +00:00
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#include "BankInteractServer.h"
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#include "GameMessages.h"
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2022-07-28 13:39:57 +00:00
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void BankInteractServer::OnUse(Entity* self, Entity* user) {
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AMFArrayValue args;
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AMFStringValue* bank = new AMFStringValue();
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bank->SetStringValue("bank");
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args.InsertValue("state", bank);
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2021-12-05 17:54:36 +00:00
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2022-07-28 13:39:57 +00:00
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GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args);
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2021-12-05 17:54:36 +00:00
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}
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2022-07-28 13:39:57 +00:00
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void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (args == "ToggleBank") {
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AMFArrayValue args;
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2022-07-22 05:26:09 +00:00
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args.InsertValue("visible", new AMFFalseValue());
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2021-12-05 17:54:36 +00:00
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2022-07-28 13:39:57 +00:00
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GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &args);
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2021-12-05 17:54:36 +00:00
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2022-07-28 13:39:57 +00:00
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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}
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2021-12-05 17:54:36 +00:00
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}
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