2021-12-05 17:54:36 +00:00
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#pragma once
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#include "CppScripts.h"
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class AmShieldGeneratorQuickbuild : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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2023-12-29 04:24:30 +00:00
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void OnQuickBuildComplete(Entity* self, Entity* target) override;
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2021-12-05 17:54:36 +00:00
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void StartShield(Entity* self);
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void BuffPlayers(Entity* self);
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void EnemyEnteredShield(Entity* self, Entity* intruder);
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};
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