2022-02-07 11:43:30 +00:00
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#include "NtCombatChallengeExplodingDummy.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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2023-11-06 22:49:53 +00:00
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#include "DestroyableComponent.h"
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2022-02-07 11:43:30 +00:00
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void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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2023-07-15 20:56:33 +00:00
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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2022-02-07 11:43:30 +00:00
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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script->OnDie(challengeObject, killer);
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}
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}
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}
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void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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2023-11-06 22:49:53 +00:00
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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auto numTimesHit = self->GetVar<int32_t>(u"numTimesHit");
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if (destroyableComponent && numTimesHit == 0) {
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self->SetVar<int32_t>(u"numTimesHit", 1);
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destroyableComponent->SetHealth(destroyableComponent->GetHealth() / 2);
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return;
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} else if (numTimesHit == 2) {
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return;
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}
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self->SetVar<int32_t>(u"numTimesHit", 2);
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2022-02-07 11:43:30 +00:00
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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2023-07-15 20:56:33 +00:00
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auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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2022-02-07 11:43:30 +00:00
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if (challengeObject != nullptr) {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
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script->OnHitOrHealResult(challengeObject, attacker, damage);
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2022-07-28 13:39:57 +00:00
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}
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2022-02-07 11:43:30 +00:00
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}
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
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}
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2023-11-06 22:49:53 +00:00
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(self, u"camshake", self->GetObjectID(), 16.0f);
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self->Smash(attacker->GetObjectID());
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2022-02-07 11:43:30 +00:00
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}
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