DarkflameServer/dScripts/02_server/Map/NT/NtCombatChallengeExplodingDummy.cpp

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#include "NtCombatChallengeExplodingDummy.h"
#include "EntityManager.h"
#include "SkillComponent.h"
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#include "DestroyableComponent.h"
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void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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challengeObject->GetScript()->OnDie(challengeObject, killer);
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}
}
void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
auto numTimesHit = self->GetVar<int32_t>(u"numTimesHit");
if (destroyableComponent && numTimesHit == 0) {
self->SetVar<int32_t>(u"numTimesHit", 1);
destroyableComponent->SetHealth(destroyableComponent->GetHealth() / 2);
return;
} else if (numTimesHit == 2) {
return;
}
self->SetVar<int32_t>(u"numTimesHit", 2);
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
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if (challengeObject != nullptr) {
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challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
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}
auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
}
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(self, u"camshake", self->GetObjectID(), 16.0f);
self->Smash(attacker->GetObjectID());
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}