* All commands are prefixed by `/` and typed in the in-game chat window. Some commands require elevated gmlevel privileges. Operands within `<>` are required, operands within `()` are not.
|requestmailcount|`/requestmailcount`|Sends notification with number of unread messages in the player's mailbox.|0|
|who|`/who`|Displays in chat all players on the instance.|0|
|togglenameplate|`/togglenameplate`|Turns the nameplate above your head that is visible to other players off and on.|8 unless `allow_nameplate_off` is set to exactly `1` in the settings then admin level requirement is 0|
|toggleskipcinematics|`/toggleskipcinematics`|Skips mission and world load related cinematics.|8 unless `allow_players_to_skip_cinematics` is set to exactly `1` in the settings then admin level requirement is 0|
|gmlevel|`/gmlevel <level>`|Within the authorized range of levels for the current account, changes the character's game master level to the specified value. This is required to use certain commands. Aliases: `/setgmlevel`, `/makegm`.|Account GM level greater than 0|
|kick|`/kick <username>`|Kicks the player off the server.|2|
|mailitem|`/mailitem <playername><itemid>`|Mails an item to the given player. The mailed item has predetermined content. The sender name is set to "Darkflame Universe." The title of the message is "Lost item." The body of the message is "This is a replacement item for one you lost."|3|
|ban|`/ban <username>`|Bans a user from the server.|4|
|approveproperty|`/approveproperty`|Approves the property the player is currently visiting.|5|
|mute|`/mute <username> (days) (hours)`|Mute player for the given amount of time. If no time is given, the mute is indefinite.|6|
|attackimmune|`/attackimmune <value>`|Sets the character's immunity to basic attacks state, where value can be one of "1", to make yourself immune to basic attack damage, or "0" to undo.|8|
|gmimmune|`/gmimmunve <value>`|Sets the character's GMImmune state, where value can be one of "1", to make yourself immune to damage, or "0" to undo.|8|
|gminvis|`/gminvis`|Toggles invisibility for the character, though it's currently a bit buggy. Requires nonzero GM Level for the character, but the account must have a GM level of 8.|8|
|setname|`/setname <name>`|Sets a temporary name for your player. The name resets when you log out.|8|
|title|`/title <title>`|Temporarily appends your player's name with " - <title>". This resets when you log out.|8|
|announce|`/announce`|Sends a announcement. `/setanntitle` and `/setannmsg` must be called first to configure the announcement.|8|
|kill|`/kill <username>`|Smashes the character whom the given user is playing.|8|
|metrics|`/metrics`|Prints some information about the server's performance.|8|
|setannmsg|`/setannmsg <title>`|Sets the message of an announcement.|8|
|setanntitle|`/setanntitle <title>`|Sets the title of an announcement.|8|
|shutdownuniverse|`/shutdownuniverse`|Sends a shutdown message to the master server. This will send an announcement to all players that the universe will shut down in 10 minutes.|9|
These commands are primarily for development and testing. The usage of many of these commands relies on knowledge of the codebase and client SQLite database.
|fix-stats|`/fix-stats`|Resets skills, buffs, and destroyables.|0|
|join|`/join <password>`|Joins a private zone with given password.|0|
|leave-zone|`/leave-zone` or <br>`/leavezone`|If you are in an instanced zone, transfers you to the closest main world. For example, if you are in an instance of Avant Gardens Survival or the Spider Queen Battle, you are sent to Avant Gardens. If you are in the Battle of Nimbus Station, you are sent to Nimbus Station.|0|
|setminifig|`/setminifig <bodypart><minifigitemid>`|Alters your player's minifig. Body part can be one of "Eyebrows", "Eyes", "HairColor", "HairStyle", "Pants", "LeftHand", "Mouth", "RightHand", "Shirt", or "Hands". Changing minifig parts could break the character so this command is limited to GMs.|1|
|testmap|`/testmap <zone> (force) (clone-id)`|Transfers you to the given zone by id and clone id. Add "force" to skip checking if the zone is accessible (this can softlock your character, though, if you e.g. try to teleport to Frostburgh).|1|
|reportproxphys|`/reportproxphys`|Prints to console the position and radius of proximity sensors.|6|
|spawnphysicsverts|`/spawnphysicsverts`|Spawns a 1x1 brick at all vertices of phantom physics objects.|6|
|teleport|`/teleport <x/sourceplayer> (y) <z/targetplayer>` or <br>`/tele <x/source player> (y) <z/target player>`|Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Any of the coordinates can use the syntax of an exact position (10.0), or a relative position (~+10.0). A ~ means use the current value of that axis as the base value. Addition or subtraction is supported (~+10) (~-10). If source player and target player are players that exist in the world, then the source player will be teleported to target player. Alias: `/tele`.|6|
|force-save|`/force-save`|While saving to database usually happens on regular intervals and when you disconnect from the server, this command saves your player's data to the database.|8|
|freecam|`/freecam`|Toggles freecam mode.|8|
|freemoney|`/freemoney <coins>`|Gives coins.|8|
|getnavmeshheight|`/getnavmeshheight`|Displays the navmesh height at your current position.|8|
|gmadditem|`/gmadditem <id> (count)`|Adds the given item to your inventory by id.|8|
|inspect|`/inspect <component> (-m <waypoint> \| -a <animation> \| -s \| -p \| -f (faction) \| -t)`|Finds the closest entity with the given component or LDF variable (ignoring players and racing cars), printing its ID, distance from the player, and whether it is sleeping, as well as the the IDs of all components the entity has. See [Detailed `/inspect` Usage](#detailed-inspect-usage) below.|8|
|list-spawns|`/list-spawns`|Lists all the character spawn points in the zone. Additionally, this command will display the current scene that plays when the character lands in the next zone, if there is one.|8|
|locrow|`/locrow`|Prints the your current position and rotation information to the console.|8|
|lookup|`/lookup <query>`|Searches through the Objects table in the client SQLite database for items whose display name, name, or description contains the query. Query can be multiple words delimited by spaces.|8|
|playanimation|`/playanimation <id>`|Plays animation with given ID. Alias: `/playanim`.|8|
|playeffect|`/playeffect <effectid><effecttype><effectname>`|Plays an effect.|8|
|playlvlfx|`/playlvlfx`|Plays the level up animation on your character.|8|
|playrebuildfx|`/playrebuildfx`|Plays the quickbuild animation on your character.|8|
|pos|`/pos`|Displays your current position in chat and in the console.|8|
|refillstats|`/refillstats`|Refills health, armor, and imagination to their maximum level.|8|
|reforge|`/reforge <baseitemid><reforgeditemid>`|Reforges an item.|8|
|resetmission|`/resetmission <missionid>`|Sets the state of the mission to accepted but not yet started.|8|
|rot|`/rot`|Displays your current rotation in chat and in the console.|8|
|runmacro|`/runmacro <macro>`|Runs any command macro found in `./res/macros/`|8|
|setcontrolscheme|`/setcontrolscheme <schemenumber>`|Sets the character control scheme to the specified number.|8|
|setcurrency|`/setcurrency <coins>`|Sets your coins.|8|
|setflag|`/setflag (value) <flagid>`|Sets the given inventory or health flag to the given value, where value can be one of "on" or "off". If no value is given, by default this adds the flag to your character (equivalent of calling `/setflag on <flag id>`).|8|
|setinventorysize|`/setinventorysize <size> (inventory)` or <br>`/setinvsize <size> (inventory)`|Sets your inventory size to the given size. If `inventory` is provided, the number or string will be used to set that inventory to the requested size. Alias: `/setinvsize`|8|
|speedboost|`/speedboost <amount>`|Sets the speed multiplier to the given amount. `/speedboost 1.5` will set the speed multiplier to 1.5x the normal speed.|8|
|startcelebration|`/startcelebration <id>`|Starts a celebration effect on your character.|8|
|stopeffect|`/stopeffect <effectid>`|Stops the given effect.|8|
|toggle|`/toggle <uistate>`|Toggles UI state.|8|
|tpall|`/tpall`|Teleports all characters to your current position.|8|
|triggerspawner|`/triggerspawner <spawnername>`|Triggers spawner by name.|8|
|unlock-emote|`/unlock-emote <emoteid>`|Unlocks for your character the emote of the given id.|8|
|Set Level|`/setlevel <requested_level> (username)`|Sets the using entities level to the requested level. Takes an optional parameter of an in-game players username to set the level of.|8|
|setrewardcode|`/setrewardcode <code>`|Sets the rewardcode for the account you are logged into if it's a valid rewardcode, See cdclient table `RewardCodes`|8|
|rollloot|`/rollloot <lootmatrixindex><itemid><amount>`|Given a `loot matrix index`, look for `item id` in that matrix `amount` times and print to the chat box statistics of rolling that loot matrix.|9|
|castskill|`/castskill <skillid>`|Casts the skill as the player|9|
Finds the closest entity with the given component or LDF variable (ignoring players and racing cars), printing its ID, distance from the player, and whether it is sleeping, as well as the the IDs of all components the entity has.
### `/inspect` Options
*`-m`: If the entity has a moving platform component, sends it to the given waypoint, or stops the platform if `waypoint` is `-1`.
*`-a`: Plays the given animation on the entity.
*`-s`: Prints the entity's settings and spawner ID.
*`-p`: Prints the entity's position
*`-f`: If the entity has a destroyable component, prints whether the entity is smashable and its friendly and enemy faction IDs; if `faction` is specified, adds that faction to the entity.
*`-t`: If the entity has a phantom physics component, prints the effect type, direction, directional multiplier, and whether the effect is active; in any case, if the entity has a trigger, prints the trigger ID.