DarkflameServer/dGame/dComponents/GhostComponent.h

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#ifndef __GHOSTCOMPONENT__H__
#define __GHOSTCOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
class GhostComponent : public Component {
public:
static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
GhostComponent(Entity* parent);
};
#endif //!__GHOSTCOMPONENT__H__