DarkflameServer/dScripts/ai/ACT/FootRace/BaseFootRaceManager.cpp

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#include "BaseFootRaceManager.h"
#include "EntityManager.h"
#include "Character.h"
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void BaseFootRaceManager::OnStartup(Entity* self) {
// TODO: Add to FootRaceStarter group
}
void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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const auto splitArguments = GeneralUtils::SplitString(args, '_');
if (splitArguments.size() > 1) {
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const auto eventName = splitArguments[0];
const auto player = Game::entityManager->GetEntity(std::stoull(splitArguments[1]));
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if (player != nullptr) {
if (eventName == "updatePlayer") {
UpdatePlayer(self, player->GetObjectID());
} else if (IsPlayerInActivity(self, player->GetObjectID())) {
if (eventName == "initialActivityScore") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, true);
}
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SetActivityScore(self, player->GetObjectID(), 1);
} else if (eventName == "updatePlayerTrue") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, false);
}
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UpdatePlayer(self, player->GetObjectID(), true);
} else if (eventName == "PlayerWon") {
auto* character = player->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(115, false);
if (param2 != -1) // Certain footraces set a flag
character->SetPlayerFlag(param2, true);
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
}
}
}
}
}